May 05, 2005, 07:47 AM // 07:47
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#1
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Build Critique - Mesmer/Ranger
Quote:
The Edge - Guild Wars Utility
http://www.sovereignlegion.com/downloads/theedge.htm
Class: Mesmer / Ranger
Attributes: (cost) '+' indicates Rune attributes
Fast Casting: 5 (15)
Domination Magic: 10+2 (61)
Inspiration Magic: 9+2 (48)
Beast Mastery: 10 (61)
Wilderness Survival: 5 (15)
Total attribute points used: 200/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Energy Tap [Inspiration Magic] (5,3,20) Spell: Steal 13 energy from target foe.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
2) Empathy [Domination Magic] (10,2,20) Hex: For 18 seconds, whenever target foe attacks, that foe takes 25 damage.[]
3) Panic [Domination Magic] (25,2,10) Hex: Target foe and all adjacent foes are hexed with Panic for 18 seconds. While hexed, they suffer energy degeneration of 2 and take 68 damage whenever they use a signet ring. This is an elite skill.[]
4) Backfire [Domination Magic] (15,3,20) Hex: For 10 seconds, whenever target foe casts a spell, that foe takes 119 damage.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
5) Chaos Storm [Domination Magic] (15,2,30) Spell: Create a chaos storm at target foe's location. For 10 seconds, enemies near this location suffer 12 damage each second. Chaos Storm drains 6 energy whenever it strikes a foe casting a spell.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
6) Barbed Trap [Wilderness Survival] (15,2,20) Trap: When Barbed Trap is triggered, all foes in the area take 35 piercing damage, become crippled, and begin bleeding for 10 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.[]
7) Troll Unguent [Wilderness Survival] (5,3,10) Skill: For 10 seconds, you gain health regeneration +6.[Ringcrafter: Ascalon City (T), Captain Osric: Yak's Bend (OP), First Watch Sergio: Lion's Arch (T)]
8) Fertile Season [Beast Mastery] (5,5,30) Nature Ritual: Create a level 7 Spirit. For creatures within its range, every creature's maximum health is increased by 403 and they gain +24 armor. This Spirit dies after 70 seconds.[]
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This build is designed to serve as strictly a support class, I think. I'd cast Fertile Season, then Barbed Trap, then follow up a Chaos Storm in the Barbed Trap location, after enemies run into it and become crippled and so forth. Panic would also be used as a follow-up to Barbed Trap; it seems like B.T. is a nice complement to the spell.
Empathy is in there simply because I enjoy casting it on people, and it may prove useful with the Barbed Trap/Panic/Chaos Storm combination.
I've been using Backfire a lot lately in PvE, so I figured I'd give it another chance in PvP.
There's no Ether Feast in there (which is unusual for me in my own Mesmer builds), but in its place there's Troll Unguent. The health regen for it at that low a Wilderness Survival is impressive, I think.
I'm looking at Fast Casting to cut down on a portion of the casting times, and most of the spells/skills in this build aren't terribly energy-intensive...basically only 3-6, so I don't envision energy consumption being too much of a problem. Plus, Ether Tap is in there if I need it.
Thoughts?
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May 07, 2005, 03:57 AM // 03:57
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#3
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Station, pretty much anywhere that would list the skills...and I guess the program link at the very top of the screen wasn't obvious enough? C'mon, all it takes is a bit of reading...is that so hard?
General note, I'd like some feedback on this build, even if Ensign just wants to complain about how bad it is, lol. I'm bored out of my skull right now, so I need some excitement, dammnit! lol
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